Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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@@ -9,7 +9,7 @@
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#include "string_util.h"
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#include "palette.h"
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#include "save.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "util.h"
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#include "task.h"
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#include "text.h"
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@@ -221,7 +221,7 @@ u8 RecordedBattle_GetBattlerAction(u8 battlerId)
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ResetPaletteFadeControl();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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SetMainCallback2(CB2_QuitRecordedBattle);
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return -1;
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return INVALID_U8;
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}
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else
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{
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