Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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+6
-6
@@ -14,7 +14,7 @@
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#include "util.h"
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#include "text.h"
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#include "menu.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "coins.h"
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@@ -1637,7 +1637,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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/*static */bool8 sub_8102A44(void)
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{
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if (FindTaskIdByFunc(sub_8102A64) == 0xff)
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if (FindTaskIdByFunc(sub_8102A64) == INVALID_U8)
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return TRUE;
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else
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return FALSE;
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@@ -2672,7 +2672,7 @@ s16 sub_8102D5C(s16 a0)
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/*static */bool8 sub_810432C(void)
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{
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if (FindTaskIdByFunc(sub_810434C) == 0xFF)
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if (FindTaskIdByFunc(sub_810434C) == INVALID_U8)
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return TRUE;
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return FALSE;
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}
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@@ -3007,7 +3007,7 @@ s16 sub_8102D5C(s16 a0)
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/*static */bool8 sub_8104AEC(void)
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{
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if (FindTaskIdByFunc(sub_8104B0C) == 0xFF)
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if (FindTaskIdByFunc(sub_8104B0C) == INVALID_U8)
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return TRUE;
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else
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return FALSE;
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@@ -3108,7 +3108,7 @@ s16 sub_8102D5C(s16 a0)
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task = gTasks + sSlotMachine->unk3D;
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task->data[1] = arg0;
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for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++)
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for (i = 0; gUnknown_083ED048[arg0][i].unk00 != INVALID_U8; i++)
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{
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u8 spriteId;
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spriteId = sub_8105BB4(
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@@ -3138,7 +3138,7 @@ s16 sub_8102D5C(s16 a0)
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{
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u8 i;
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struct Task *task = gTasks + sSlotMachine->unk3D;
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if ((u16)task->data[1] != 0xFFFF)
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if ((u16)task->data[1] != INVALID_U16)
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gUnknown_083ED064[task->data[1]]();
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for (i = 4; i < 16; i++)
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{
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