Merge branch 'master' into main-menu-state-machine
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@@ -37,7 +37,8 @@ static EWRAM_DATA u8 gUnknown_02039B52 = 0;
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static EWRAM_DATA struct PokedexListItem *sPokedexListItem = NULL;
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// IWRAM common
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u8 gUnknown_030060B0;
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// This is written to, but never read.
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u8 gUnusedPokedexU8;
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void (*gUnknown_030060B4)(void);
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struct PokedexOption
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@@ -1225,7 +1226,7 @@ void ResetPokedex(void)
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gUnknown_02039B50 = 0;
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gUnknown_02039B52 = 64;
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gUnknown_030060B0 = 0;
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gUnusedPokedexU8 = 0;
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gSaveBlock2Ptr->pokedex.mode = DEX_MODE_HOENN;
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gSaveBlock2Ptr->pokedex.order = 0;
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gSaveBlock2Ptr->pokedex.nationalMagic = 0;
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@@ -1243,7 +1244,7 @@ void ResetPokedex(void)
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}
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}
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void sub_80BB358(void)
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void ResetPokedexScrollPositions(void)
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{
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gUnknown_02039B50 = 0;
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gUnknown_02039B52 = 64;
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@@ -3539,8 +3540,9 @@ void sub_80BFCF4(u16 a)
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{
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CopyToBgTilemapBuffer(1, gPokedexTilemap_ScreenSelectBar2, 0, 0);
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}
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#ifdef NONMATCHING
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// This doesn't match because gcc flips the naming of the r3 and r4
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// registers.
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void sub_80BFD0C(u8 a, u16 unused)
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{
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u8 i;
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@@ -3629,6 +3631,8 @@ _080BFD3E:\n\
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#endif
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#ifdef NONMATCHING
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// This doesn't match because gcc flips the naming of the r3 and r4
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// registers.
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void sub_80BFD7C(u8 a, u16 b)
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{
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u8 i;
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@@ -3959,6 +3963,8 @@ void sub_80C0354(u16 height, u8 left, u8 top)
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}
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#ifdef NONMATCHING
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// This doesn't match because gcc manages to avoid using the stack
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// to store local variables.
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void sub_80C0460(u16 weight, u8 left, u8 top)
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{
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u8 buffer[16];
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@@ -4036,7 +4042,7 @@ void sub_80C0460(u16 weight, u8 left, u8 top)
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lsls r2, 24\n\
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lsrs r2, 24\n\
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str r2, [sp, 0x10]\n\
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ldr r5, =0x000186a0\n\
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ldr r5, =0x000186a0 @ Note to decompiler: See UNKNOWN_OFFSET\n\
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muls r0, r5\n\
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ldr r1, =0x000011b8\n\
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bl __divsi3\n\
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@@ -4070,7 +4076,7 @@ _080C04C0:\n\
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mov r8, r1\n\
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movs r6, 0x1\n\
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_080C04C6:\n\
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ldr r1, =0x000186a0\n\
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ldr r1, =0x000186a0 @ Note to decompiler: See UNKNOWN_OFFSET\n\
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adds r0, r7, 0\n\
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bl __umodsi3\n\
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adds r7, r0, 0\n\
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@@ -5205,18 +5211,24 @@ void sub_80C1D70(u8 taskId)
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}
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#ifdef NONMATCHING
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// This doesn't match because gcc flips the naming of the r7 and r6
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// registers. It also does one of the additions backwards.
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void sub_80C1D98(u8 a, u8 b, u8 c, u8 d)
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{
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u16 i;
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u16* ptr = GetBgTilemapBuffer(3);
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u16* temp;
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for (i = 0; i < d; i++)
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{
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ptr[b + i + (c << 6)] %= 0x1000;
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ptr[b + i + (c << 6)] |= a * 4096;
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// This addition is supposed to be done in this order; however,
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// gcc will always do it in ptr + (c << 5) order.
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temp = (c << 5) + ptr;
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temp[b + i] %= 0x1000;
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temp[b + i] |= a * 4096;
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ptr[b + i + (c << 6) + 32] %= 0x1000;
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ptr[b + i + (c << 6) + 32] |= a * 4096;
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temp[b + i + 32] %= 0x1000;
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temp[b + i + 32] |= a * 4096;
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}
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}
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#else
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