Rename and document more contest setup functions

Also properly label the link contest flags variable, and label the
contest window ID's.
This commit is contained in:
Phlosioneer
2019-04-03 17:24:32 -04:00
parent f82bdb332a
commit 3a2ea40188
18 changed files with 199 additions and 176 deletions

View File

@@ -14,6 +14,10 @@
// Prints the ContestResourcesField1C::unk_D value as a bitstring for each contestant.
#define CONTEST_DEBUG_MODE_PRINT_UNK_D 3
#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
#define LINK_CONTEST_FLAG_HAS_RS_PLAYER (1 << 2)
enum
{
CONTEST_CATEGORY_COOL,
@@ -250,7 +254,7 @@ struct ContestPokemon
struct Shared1A004
{
u16 unk18004[16][16]; // Saved palette data before a move happens?
u16 cachedWindowPalettes[16][16]; // Saved palette data before a move happens?
u16 unk18204[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferUnfaded
u16 unk18604[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferFaded
u8 savedJunk[0x800];
@@ -297,7 +301,7 @@ struct Contest
u16 unk19220[5][4]; // move history?
u8 unk19248[5][4]; // excitement history
u8 applauseMeterSpriteId; // sprite ID
/*0x1925D*/ u8 unk1925D;
/*0x1925D*/ u8 contestSetupState;
/*0x1925E*/ u8 unk1925E;
};
@@ -428,7 +432,7 @@ struct ContestResources
struct ContestStruct_field_18 *field_18;
struct ContestResourcesField1C * field_1c;
struct ContestResourcesField20 * field_20;
u8 * ContestantInfoTilemaps[CONTESTANT_COUNT];
u8 * contestBgTilemaps[CONTESTANT_COUNT];
void * field_34;
void * field_38;
void * field_3c;
@@ -440,7 +444,7 @@ struct ContestResources
#define eContestAI (*gContestResources->aiData)
#define eContestResources10 (*gContestResources->field_10)
#define eContestResources14 (*gContestResources->field_14)
#define eUnknownHeap18000 (gHeap + 0x18000)
#define eUnzippedContestAudienceGfx (gHeap + 0x18000)
#define eUnknownHeap19000 (gHeap + 0x19000)
#define eContestDebugMode (gHeap[0x1a000])
#define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004))
@@ -454,7 +458,7 @@ extern u8 gContestFinalStandings[4];
extern u8 gContestMonPartyIndex;
extern u8 gContestPlayerMonIndex;
extern u8 gContestantTurnOrder[4];
extern u8 gIsLinkContest;
extern u8 gLinkContestFlags;
extern u8 gUnknown_02039F2B;
extern u16 gSpecialVar_ContestCategory;
extern u16 gSpecialVar_ContestRank;
@@ -471,7 +475,7 @@ extern u32 gContestRngValue;
// contest.c
void ResetLinkContestBoolean(void);
void LoadContestBgAfterMoveAnim(void);
void CB2_ContestMain(void);
void CB2_StartContest(void);
void sub_80DA8C8(u8 partyIndex);
void sub_80DAB8C(u8 contestType, u8 rank);
void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);