Merge branch 'master' into multiplayer-stuff
This commit is contained in:
@@ -1,6 +1,6 @@
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SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
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map_script 3, SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E
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map_script 2, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D
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map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D
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.byte 0
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SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E: @ 822795E
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@@ -8,7 +8,7 @@ SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E: @ 822795E
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D
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compare VAR_0x40C0, 0
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_227991
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end
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@@ -25,9 +25,9 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227991:: @ 8227991
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return
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SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D: @ 822799D
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map_script_2 VAR_0x40C0, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_0x40C0, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_0x40C0, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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.2byte 0
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SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
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@@ -37,16 +37,16 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
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applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
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waitmovement 0
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moveobjectoffscreen 1
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_2725A6
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
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compare VAR_0x40C0, 1
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04
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compare VAR_0x40C0, 2
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D
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compare VAR_0x40C0, 3
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16
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special LoadPlayerParty
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setvar VAR_0x40C0, 0
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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releaseall
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end
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@@ -102,7 +102,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special LoadPlayerParty
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call SootopolisCity_MysteryEventsHouse_1F_EventScript_27134F
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call Common_EventScript_SaveGame
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special SavePlayerParty
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