Document more battle pyramid
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@@ -316,7 +316,7 @@ struct BattleFrontier
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/*0xCAA*/ u16 selectedPartyMons[3];
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/*0xCB0*/ u16 field_CB0;
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/*0xCB2*/ u16 curChallengeBattleNum; // In case of battle pyramid, the floor.
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/*0xCB4*/ u16 field_CB4[20];
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/*0xCB4*/ u16 trainerIds[20];
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/*0xCDC*/ u32 field_CDC;
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/*0xCE0*/ u16 towerWinStreaks[4][2];
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/*0xCF0*/ u16 towerRecordWinStreaks[4][2];
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