Merge pull request #551 from Phlosioneer/multiplayer-stuff
Document overworld.c and link stuff in general
This commit is contained in:
@@ -15,6 +15,6 @@ void sub_80B360C(void);
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bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
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void sub_80B3AF8(u8 taskId);
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void task00_08081A90(u8 taskId);
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bool32 sub_80B39D4(u8 linkPlayerIndex);
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bool32 GetLinkTrainerCardColor(u8 linkPlayerIndex);
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#endif //GUARD_CABLE_CLUB_H
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@@ -10,6 +10,8 @@
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#define FRONTIER_FACILITY_PIKE 5
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#define FRONTIER_FACILITY_PYRAMID 6
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#define NUM_FRONTIER_FACILITIES 7
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// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
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#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
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#define TENT_VERDANTURF 2
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#define TENT_FALLARBOR 3
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@@ -906,13 +906,13 @@ struct MapPosition
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s8 height;
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};
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struct UnkStruct_8054FF8
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struct TradeRoomPlayer
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{
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u8 a;
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u8 b;
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u8 playerId;
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u8 isLocalPlayer;
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u8 c;
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u8 d;
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struct MapPosition sub;
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u8 facing;
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struct MapPosition pos;
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u16 field_C;
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};
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@@ -244,7 +244,7 @@ bool8 IsLinkTaskFinished(void);
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void CreateWirelessStatusIndicatorSprite(u8, u8);
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void sub_800ADF8(void);
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void sub_800B488(void);
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void sub_800A620(void);
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void CheckShouldAdvanceLinkState(void);
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void sub_8011BD0(void);
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u8 IsLinkMaster(void);
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void sub_800AC34(void);
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@@ -299,8 +299,8 @@ extern struct LinkPlayer gLocalLinkPlayer;
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bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
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bool32 sub_800A03C(void);
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void sub_8009628(u8);
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u8 sub_800AA48(void);
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void SetLocalLinkPlayerId(u8);
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u8 GetSavedPlayerCount(void);
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void sub_8009FAC(void);
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bool8 sub_800A4D8(u8 a0);
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u8 sub_800A9D8(void);
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@@ -312,7 +312,7 @@ void sub_800AB18(void);
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void sub_8009F18(void);
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bool8 sub_800AA60(void);
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void sub_800ABF4(u16 a0);
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bool32 sub_8009F3C(void);
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u32 sub_800B4DC(void);
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bool32 IsSendingKeysToLink(void);
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u32 GetLinkRecvQueueLength(void);
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#endif // GUARD_LINK_H
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@@ -219,7 +219,7 @@ void sub_800E700(void);
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void sub_800EDD4(void);
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void sub_800F6FC(u8 who);
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void sub_800F728(u8 who);
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bool32 sub_800F7E4(void);
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bool32 IsSendingKeysToRfu(void);
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void sub_800F804(void);
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void sub_800F850(void);
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u8 sub_800FCD8(void);
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@@ -238,8 +238,8 @@ void sub_800E6D0(void);
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bool32 sub_8010EC0(void);
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bool32 sub_8010F1C(void);
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bool32 sub_8011A80(void);
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bool32 sub_800F0B8(void);
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u32 sub_80124D4(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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void RfuVSync(void);
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void sub_80111B0(bool32 a0);
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u8 sub_8011A74(void);
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@@ -1,6 +1,29 @@
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#ifndef GUARD_OVERWORLD_H
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#define GUARD_OVERWORLD_H
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#define LINK_KEY_CODE_NULL 0x00
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#define LINK_KEY_CODE_EMPTY 0x11
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#define LINK_KEY_CODE_DPAD_DOWN 0x12
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#define LINK_KEY_CODE_DPAD_UP 0x13
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#define LINK_KEY_CODE_DPAD_LEFT 0x14
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#define LINK_KEY_CODE_DPAD_RIGHT 0x15
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#define LINK_KEY_CODE_UNK_2 0x16
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#define LINK_KEY_CODE_EXIT_ROOM 0x17
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#define LINK_KEY_CODE_START_BUTTON 0x18
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#define LINK_KEY_CODE_A_BUTTON 0x19
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#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
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// These two are a hack to stop user input until link stuff can be
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// resolved.
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#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
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#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
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#define LINK_KEY_CODE_UNK_7 0x1D
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#define LINK_KEY_CODE_UNK_8 0x1E
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#define MOVEMENT_MODE_FREE 0
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#define MOVEMENT_MODE_FROZEN 1
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#define MOVEMENT_MODE_SCRIPTED 2
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struct InitialPlayerAvatarState
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{
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u8 transitionFlags;
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@@ -12,7 +35,7 @@ struct LinkPlayerEventObject
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u8 active;
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u8 linkPlayerId;
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u8 eventObjId;
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u8 mode;
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u8 movementMode;
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};
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// Exported RAM declarations
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@@ -22,10 +45,10 @@ extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
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extern u16 *gBGTilemapBuffers1;
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extern u16 *gBGTilemapBuffers2;
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extern u16 *gBGTilemapBuffers3;
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extern u16 gUnknown_03005DA8;
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extern u16 gHeldKeyCodeToSend;
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extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 gUnknown_03005DB4;
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extern u8 gLocalLinkPlayerId;
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extern u8 gFieldLinkPlayerCount;
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// Exported ROM declarations
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@@ -103,12 +126,12 @@ u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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u8 GetCurrentMapBattleScene(void);
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void CleanupOverworldWindowsAndTilemaps(void);
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bool32 is_c1_link_related_active(void);
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bool32 IsUpdateLinkStateCBActive(void);
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void CB1_Overworld(void);
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void CB2_OverworldBasic(void);
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void CB2_Overworld(void);
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void SetMainCallback1(void (*cb)(void));
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void sub_8085E94(void *a0);
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void SetUnusedCallback(void *a0);
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void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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@@ -117,18 +140,18 @@ void sub_8086074(void);
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void CB2_ReturnToField(void);
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void CB2_ReturnToFieldLocal(void);
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void CB2_ReturnToFieldLink(void);
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void c2_8056854(void);
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void CB2_ReturnToFieldFromMultiplayer(void);
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void CB2_ReturnToFieldWithOpenMenu(void);
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void CB2_ReturnToFieldContinueScript(void);
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void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
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void sub_80861E8(void);
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void CB2_ContinueSavedGame(void);
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void sub_8086C2C(void);
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void ResetAllMultiplayerState(void);
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u32 sub_8087214(void);
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bool32 sub_808727C(void);
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u16 sub_8087288(void);
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u16 sub_808729C(void);
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u16 sub_80872B0(void);
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u16 QueueExitLinkRoomKey(void);
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u16 sub_80872C4(void);
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bool32 sub_8087598(void);
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bool32 sub_80875C8(void);
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@@ -85,7 +85,7 @@ u8 GetItemEffectType(u16 item);
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void CB2_PartyMenuFromStartMenu(void);
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void sub_81B7F60(void);
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void sub_81B8448(void);
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void sub_81B8518(u8 unused);
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void InitChooseHalfPartyForBattle(u8 unused);
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void sub_81B8558(void);
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void sub_81B8904(u8 initArg, MainCallback callback);
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void sub_81B892C(void);
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@@ -7,7 +7,7 @@ struct PlayerHallRecords
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struct RankingHall2P twoPlayers[2];
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};
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void sub_80E6BE8(void);
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void RecordMixingPlayerSpotTriggered(void);
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void GetPlayerHallRecords(struct PlayerHallRecords *dst);
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#endif //GUARD_RECORD_MIXING_H
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@@ -83,13 +83,11 @@ bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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u8 sub_81533E0(void);
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u8 sub_8153408(void);
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u8 sub_8153430(void);
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bool8 sub_8153474(void);
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u8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 a1);
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u16 sub_815355C(void);
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u8 sub_81534D0(u8);
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u8 sub_8153430(void);
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bool8 sub_8153474(void);
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
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u32 sub_8153634(u8 sector, u8* src);
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void sub_8153688(u8 taskId);
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@@ -43,7 +43,7 @@ struct TrainerCard
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extern struct TrainerCard gTrainerCards[4];
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u32 CountPlayerTrainerStars(void);
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u8 sub_80C4904(u8 cardId);
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u8 GetTrainerCardStars(u8 cardId);
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void CopyTrainerCardData(struct TrainerCard *dst, u16 *src, u8 gameVersion);
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void ShowPlayerTrainerCard(void (*callback)(void));
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void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));
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