battle_anims_effects_2
This commit is contained in:
@@ -1469,19 +1469,19 @@ Move_SELF_DESTRUCT:
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end
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SelfDestruct1:
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playsewithpan SE_W120, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 0, 0, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 24, -24, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -16, 16, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -24, -12, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 16, 16, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
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delay 6
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return
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@@ -1637,19 +1637,19 @@ Move_EXPLOSION:
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end
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Explosion1:
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playsewithpan SE_W153, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 0, 0, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
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delay 6
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playsewithpan SE_W153, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 24, -24, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
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delay 6
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playsewithpan SE_W153, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -16, 16, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
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delay 6
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playsewithpan SE_W153, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -24, -12, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
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delay 6
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playsewithpan SE_W153, SOUND_PAN_ATTACKER
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 16, 16, 0, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
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delay 6
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return
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@@ -2531,7 +2531,7 @@ HornDrillInContest:
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Move_THRASH:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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createvisualtask sub_8104C38, 2
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createvisualtask AnimTask_ThrashMoveMon, 2
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createvisualtask sub_8104CA4, 2
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createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 0
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
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@@ -3063,7 +3063,7 @@ Move_SKETCH:
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loadspritegfx ANIM_TAG_PENCIL
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monbg ANIM_TARGET
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createvisualtask sub_8104E74, 2
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createsprite gUnknown_085936D4, ANIM_TARGET, 2
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createsprite gPencilSpriteTemplate, ANIM_TARGET, 2
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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createvisualtask AnimTask_Splash, 2, 0, 2
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@@ -5010,9 +5010,9 @@ Snore1:
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
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createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
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createsprite gUnknown_085936EC, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
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createsprite gUnknown_085936EC, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
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createsprite gUnknown_085936EC, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
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return
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Move_LIGHT_SCREEN:
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@@ -6580,19 +6580,19 @@ Move_DYNAMIC_PUNCH:
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waitsound
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 0, 0, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 24, -24, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -24, -12, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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@@ -7323,19 +7323,19 @@ Move_EGG_BOMB:
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createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 3
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 3
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 3
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 3
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 3
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waitforvisualfinish
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@@ -7870,19 +7870,19 @@ Move_PRESENT:
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PresentDamage:
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loadspritegfx ANIM_TAG_EXPLOSION
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 3, 0, 0, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 3, 24, -24, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 3, -16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 3, -24, -12, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 3, 16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
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end
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PresentHeal:
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@@ -10599,19 +10599,19 @@ General_DoomDesireHit:
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delay 25
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 0, 0, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 24, -24, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, -24, -12, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_ATTACKER, 3, 16, 16, 1, 1
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
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waitforvisualfinish
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