battle_anims_effects_2
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-2
@@ -622,7 +622,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
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|| gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->callback = sub_80A7938;
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sprite->callback = AnimSnoreZ;
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sprite->callback(sprite);
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}
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@@ -631,7 +631,7 @@ static void sub_8109200(struct Sprite *sprite)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->callback = sub_80A7938;
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sprite->callback = AnimSnoreZ;
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}
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// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
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