Merge branch 'master' of https://github.com/pret/pokeemerald into constants-num-frames
This commit is contained in:
@@ -2678,7 +2678,7 @@ static void AnimUproarRing(struct Sprite *sprite)
|
||||
u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING);
|
||||
if (index != 0xFF)
|
||||
{
|
||||
BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
|
||||
BlendPalette((OBJ_PLTT_ID(index) + 1), 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
|
||||
}
|
||||
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
@@ -3026,7 +3026,7 @@ void AnimTask_LoadMusicNotesPals(u8 taskId)
|
||||
gMonSpritesGfxPtr->buffer = AllocZeroed(MON_PIC_SIZE * MAX_MON_PIC_FRAMES);
|
||||
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->buffer);
|
||||
for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
|
||||
LoadPalette(&gMonSpritesGfxPtr->buffer[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
|
||||
LoadPalette(&gMonSpritesGfxPtr->buffer[i * 32], (u16)(OBJ_PLTT_ID(paletteNums[i])), PLTT_SIZE_4BPP);
|
||||
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
@@ -3259,7 +3259,7 @@ void AnimTask_HeartsBackground(u8 taskId)
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Attract, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Attract, FALSE);
|
||||
LoadCompressedPalette(gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
|
||||
LoadCompressedPalette(gBattleAnimBgPalette_Attract, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
|
||||
gTasks[taskId].func = AnimTask_HeartsBackground_Step;
|
||||
}
|
||||
|
||||
@@ -3343,7 +3343,7 @@ void AnimTask_ScaryFace(u8 taskId)
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, FALSE);
|
||||
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32);
|
||||
LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
|
||||
gTasks[taskId].func = AnimTask_ScaryFace_Step;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user