Document battle ui
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@@ -1,25 +1,25 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_message.h"
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#include "constants/battle_string_ids.h"
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#include "constants/moves.h"
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#include "text.h"
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#include "string_util.h"
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#include "constants/items.h"
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#include "constants/trainers.h"
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#include "event_data.h"
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#include "link.h"
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#include "item.h"
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#include "window.h"
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#include "palette.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "menu.h"
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#include "recorded_battle.h"
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#include "international_string_util.h"
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#include "frontier_util.h"
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#include "battle_tower.h"
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#include "data2.h"
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#include "event_data.h"
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#include "frontier_util.h"
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#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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#include "menu.h"
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#include "palette.h"
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#include "recorded_battle.h"
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#include "string_util.h"
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#include "text.h"
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#include "window.h"
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#include "constants/battle_string_ids.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/trainers.h"
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struct BattleWindowText
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{
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@@ -1367,7 +1367,8 @@ static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS,
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static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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{
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{ // 0
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// The corresponding WindowTemplate is gStandardBattleWindowTemplates[] within src/battle_bg.c
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{ // 0 Standard battle message
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.fillValue = 0xFF,
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.fontId = 1,
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.x = 0,
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@@ -1379,7 +1380,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 15,
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.shadowColor = 6,
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},
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{ // 1
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{ // 1 "What will (pokemon) do?"
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.fillValue = 0xFF,
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.fontId = 1,
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.x = 1,
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@@ -1391,7 +1392,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 15,
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.shadowColor = 6,
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},
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{ // 2
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{ // 2 "Fight/Pokemon/Bag/Run"
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.fillValue = 0xEE,
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.fontId = 1,
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.x = 0,
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@@ -1403,7 +1404,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 3
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{ // 3 Top left move
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1415,7 +1416,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 4
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{ // 4 Top right move
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1427,7 +1428,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 5
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{ // 5 Bottom left move
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1439,7 +1440,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 6
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{ // 6 Bottom right move
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1451,7 +1452,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 7
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{ // 7 "PP"
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1475,7 +1476,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 9
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{ // 9 PP remaining
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.fillValue = 0xEE,
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.fontId = 1,
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.x = 2,
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@@ -1487,7 +1488,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 11,
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},
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{ // 10
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{ // 10 "type"
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1499,7 +1500,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 11
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{ // 11 "switch which?"
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.fillValue = 0xEE,
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.fontId = 7,
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.x = 0,
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@@ -1511,7 +1512,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
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.bgColor = 14,
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.shadowColor = 15,
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},
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{ // 12
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{ // 12 "gText_BattleYesNoChoice"
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.fillValue = 0xEE,
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.fontId = 1,
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.x = 0,
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