use constants for ball throw count
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@@ -12,6 +12,8 @@
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#include "battle_util2.h"
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#include "battle_bg.h"
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#include "pokeball.h" // i'm not sure about this one
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#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
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#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
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#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
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@@ -255,7 +257,7 @@ struct BattleResults
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
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u8 filler35; // 0x35
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u8 catchAttempts[11]; // 0x36
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u8 catchAttempts[POKEBALL_COUNT-1]; // 0x36 Doesn't include Master ball
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};
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struct BattleTv_Side
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