use constants for ball throw count

This commit is contained in:
MCboy
2020-11-06 22:59:46 +03:30
parent 42b7f11db0
commit 3b91735e63
2 changed files with 9 additions and 6 deletions

View File

@@ -12,6 +12,8 @@
#include "battle_util2.h"
#include "battle_bg.h"
#include "pokeball.h" // i'm not sure about this one
#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
@@ -255,7 +257,7 @@ struct BattleResults
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
u8 filler35; // 0x35
u8 catchAttempts[11]; // 0x36
u8 catchAttempts[POKEBALL_COUNT-1]; // 0x36 Doesn't include Master ball
};
struct BattleTv_Side