Sync src/battle_controllers.c with pokefirered
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@@ -368,7 +368,7 @@ struct BattleStruct
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u8 faintedActionsState;
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u8 faintedActionsBattlerId;
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u16 expValue;
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u8 field_52;
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u8 scriptPartyIdx; // for printing the nickname
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u8 sentInPokes;
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
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u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
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