Use constants for max IVs & the random IV generation flag
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+1
-1
@@ -322,7 +322,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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pokerus = GetMonData(egg, MON_DATA_POKERUS);
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obedience = GetMonData(egg, MON_DATA_OBEDIENCE);
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CreateMon(temp, species, EGG_HATCH_LEVEL, 32, TRUE, personality, OT_ID_PLAYER_ID, 0);
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CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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