Use constants for max IVs & the random IV generation flag
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@@ -1449,7 +1449,7 @@ void SetShoalItemFlag(u16 unused)
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void PutZigzagoonInPlayerParty(void)
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{
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u16 monData;
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CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, 32, FALSE, 0, OT_ID_PLAYER_ID, 0);
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CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
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monData = TRUE;
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SetMonData(&gPlayerParty[0], MON_DATA_ABILITY_NUM, &monData);
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monData = MOVE_TACKLE;
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