Use constants for max IVs & the random IV generation flag

This commit is contained in:
SphericalIce
2021-01-07 22:13:14 +00:00
parent fb69d97b24
commit 3c2a33b9b2
13 changed files with 407 additions and 404 deletions

View File

@@ -1449,7 +1449,7 @@ void SetShoalItemFlag(u16 unused)
void PutZigzagoonInPlayerParty(void)
{
u16 monData;
CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, 32, FALSE, 0, OT_ID_PLAYER_ID, 0);
CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
monData = TRUE;
SetMonData(&gPlayerParty[0], MON_DATA_ABILITY_NUM, &monData);
monData = MOVE_TACKLE;