Use constants for max IVs & the random IV generation flag
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@@ -66,7 +66,7 @@ u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 u
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u8 heldItem[2];
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struct Pokemon mon;
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CreateMon(&mon, species, level, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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CreateMon(&mon, species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
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heldItem[0] = item;
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heldItem[1] = item >> 8;
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SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
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@@ -139,7 +139,7 @@ void CreateScriptedWildMon(u16 species, u8 level, u16 item)
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u8 heldItem[2];
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ZeroEnemyPartyMons();
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CreateMon(&gEnemyParty[0], species, level, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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CreateMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
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if (item)
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{
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heldItem[0] = item;
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