do some pointer storage system hunting
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@@ -5,9 +5,76 @@
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#include "event_data.h"
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#include "string_util.h"
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#include "text.h"
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#include "strings.h"
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#include "window.h"
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IWRAM_DATA u8 gUnknown_03000F78[0x188];
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struct OptionAndDescription
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{
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const u8 *optionTxt;
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const u8 *descriptionTxt;
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};
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// const rom data
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const struct OptionAndDescription gUnknown_085716C0[] =
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{
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{gText_WithdrawPokemon, gText_WithdrawMonDescription},
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{gText_DepositPokemon, gText_DepositMonDescription},
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{gText_MovePokemon, gText_MoveMonDescription},
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{gText_MoveItems, gText_MoveItemsDescription},
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{gText_SeeYa, gText_SeeYaDescription}
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};
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const struct WindowTemplate gUnknown_085716E8 = {0, 1, 1, 0x11, 0xA, 0xF, 1};
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static const union AnimCmd sSpriteAnim_85716F0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_85716F8[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571700[] =
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{
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ANIMCMD_FRAME(6, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_8571708[] =
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{
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ANIMCMD_FRAME(10, 5),
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ANIMCMD_END
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};
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const union AnimCmd *const sSpriteAnimTable_8571710[] =
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{
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sSpriteAnim_85716F0,
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sSpriteAnim_85716F8,
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sSpriteAnim_8571700,
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sSpriteAnim_8571708
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};
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static const union AffineAnimCmd sSpriteAffineAnim_8571720[] =
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{
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AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd *const sSpriteAffineAnimTable_8571730[] =
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{
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sSpriteAffineAnim_8571720
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};
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const struct TextColor gUnknown_08571734[] = {4, 0xF, 0xE};
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const u8 gUnknown_08571737[] = _("/30");
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// code
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u8 CountMonsInBox(u8 boxId)
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{
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u16 i, count;
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