battle 2 is done
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+219
-16
@@ -40,6 +40,7 @@
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#include "trainer_classes.h"
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#include "evolution_scene.h"
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#include "roamer.h"
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#include "safari_zone.h"
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struct UnknownStruct6
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{
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@@ -157,6 +158,10 @@ extern const struct BgTemplate gUnknown_0831AA08[];
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extern const struct WindowTemplate * const gUnknown_0831ABA0[];
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extern const u8 gUnknown_0831ACE0[];
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extern const u8 gStatStageRatios[][2];
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extern const u8 gUnknown_0831BCE0[];
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extern const u8 gUnknown_0831BCEF[];
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extern const u8 gUnknown_0831BCF3[];
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extern const u8 * const gBattleScriptsForMoveEffects[];
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// strings
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extern const u8 gText_LinkStandby3[];
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@@ -190,6 +195,7 @@ extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_MoveUsedLoafingAround[];
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extern const u8 BattleScript_ActionSwitch[];
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extern const u8 BattleScript_PrintFailedToRunString[];
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// functions
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extern void HandleLinkBattleSetup(void); // rom_3
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@@ -2942,7 +2948,7 @@ void FaintClearSetData(void)
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gProtectStructs[gActiveBank].flag0Unknown = 0;
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gProtectStructs[gActiveBank].prlzImmobility = 0;
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gProtectStructs[gActiveBank].confusionSelfDmg = 0;
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gProtectStructs[gActiveBank].notEffective = 0;
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gProtectStructs[gActiveBank].targetNotAffected = 0;
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gProtectStructs[gActiveBank].chargingTurn = 0;
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gProtectStructs[gActiveBank].fleeFlag = 0;
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gProtectStructs[gActiveBank].usedImprisionedMove = 0;
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@@ -3824,15 +3830,18 @@ void sub_803BDA0(u8 bank)
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}
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}
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#define STATE_TURN_START_RECORD 0
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#define STATE_BEFORE_ACTION_CHOSEN 1
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#define STATE_WAIT_ACTION_CHOSEN 2
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#define STATE_WAIT_ACTION_CASE_CHOSEN 3
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#define STATE_WAIT_ACTION_CONFIRMED_STANDBY 4
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#define STATE_WAIT_ACTION_CONFIRMED 5
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#define STATE_SELECTION_SCRIPT 6
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#define STATE_WAIT_SET_BEFORE_ACTION 7
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#define STATE_SELECTION_SCRIPT_MAY_RUN 8
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enum
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{
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STATE_TURN_START_RECORD,
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STATE_BEFORE_ACTION_CHOSEN,
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STATE_WAIT_ACTION_CHOSEN,
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STATE_WAIT_ACTION_CASE_CHOSEN,
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STATE_WAIT_ACTION_CONFIRMED_STANDBY,
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STATE_WAIT_ACTION_CONFIRMED,
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STATE_SELECTION_SCRIPT,
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STATE_WAIT_SET_BEFORE_ACTION,
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STATE_SELECTION_SCRIPT_MAY_RUN
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};
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void HandleTurnActionSelectionState(void)
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{
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@@ -4137,7 +4146,7 @@ void HandleTurnActionSelectionState(void)
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}
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break;
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case ACTION_RUN:
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gHitMarker |= HITMARKER_x8000;
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gHitMarker |= HITMARKER_RUN;
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gBattleCommunication[gActiveBank]++;
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break;
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case ACTION_WATCHES_CAREFULLY:
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@@ -4160,7 +4169,7 @@ void HandleTurnActionSelectionState(void)
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gBattleCommunication[gActiveBank]++;
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break;
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case ACTION_SAFARI_ZONE_RUN:
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gHitMarker |= HITMARKER_x8000;
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gHitMarker |= HITMARKER_RUN;
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gBattleCommunication[gActiveBank]++;
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break;
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case ACTION_9:
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@@ -4221,7 +4230,7 @@ void HandleTurnActionSelectionState(void)
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{
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if (gBattleBufferB[gActiveBank][1] == 13)
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{
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gHitMarker |= HITMARKER_x8000;
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gHitMarker |= HITMARKER_RUN;
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gActionForBanks[gActiveBank] = ACTION_RUN;
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gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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}
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@@ -4613,7 +4622,7 @@ void SpecialStatusesClear(void)
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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{
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if (!(gHitMarker & HITMARKER_x8000))
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if (!(gHitMarker & HITMARKER_RUN))
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{
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while (gBattleStruct->focusPunchBank < gNoOfAllBanks)
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{
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@@ -4976,8 +4985,6 @@ void RunBattleScriptCommands(void)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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extern const u8 * const gBattleScriptsForMoveEffects[];
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void HandleAction_UseMove(void)
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{
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u8 side;
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@@ -5216,6 +5223,7 @@ void HandleAction_Switch(void)
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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void HandleAction_UseItem(void)
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{
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@@ -5375,3 +5383,198 @@ bool8 TryRunFromBattle(u8 bank)
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return effect;
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}
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void HandleAction_Run(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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{
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gCurrentTurnActionNumber = gNoOfAllBanks;
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for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
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{
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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{
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if (gActionForBanks[gActiveBank] == ACTION_RUN)
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gBattleOutcome |= BATTLE_LOST;
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}
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else
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{
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if (gActionForBanks[gActiveBank] == ACTION_RUN)
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gBattleOutcome |= BATTLE_WON;
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}
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}
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gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
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gSaveBlock2Ptr->field_CA9_b = 1;
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}
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else
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{
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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if (!TryRunFromBattle(gBankAttacker)) // failed to run away
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{
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ClearFuryCutterDestinyBondGrudge(gBankAttacker);
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gBattleCommunication[MULTISTRING_CHOOSER] = 3;
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gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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}
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else
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{
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if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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else
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{
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gCurrentTurnActionNumber = gNoOfAllBanks;
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gBattleOutcome = BATTLE_POKE_FLED;
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}
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}
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}
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}
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void HandleAction_WatchesCarefully(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_SafariZoneBallThrow(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gNumSafariBalls--;
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gLastUsedItem = ITEM_SAFARI_BALL;
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gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_ThrowPokeblock(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1;
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gLastUsedItem = gBattleBufferB[gBankAttacker][2];
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if (gBattleResults.field_1F < 0xFF)
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gBattleResults.field_1F++;
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if (gBattleStruct->field_7A < 3)
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gBattleStruct->field_7A++;
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if (gBattleStruct->field_7B > 1)
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{
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if (gBattleStruct->field_7B < gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]])
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gBattleStruct->field_7B = 1;
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else
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gBattleStruct->field_7B -= gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]];
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}
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gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_GoNear(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattleStruct->field_7C += gUnknown_0831BCEF[gBattleStruct->field_79];
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if (gBattleStruct->field_7C > 20)
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gBattleStruct->field_7C = 20;
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gBattleStruct->field_7B +=gUnknown_0831BCF3[gBattleStruct->field_79];
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if (gBattleStruct->field_7B > 20)
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gBattleStruct->field_7B = 20;
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if (gBattleStruct->field_79 < 3)
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{
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gBattleStruct->field_79++;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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}
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else
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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}
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gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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void HandleAction_SafriZoneRun(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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PlaySE(SE_NIGERU);
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gCurrentTurnActionNumber = gNoOfAllBanks;
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gBattleOutcome = BATTLE_RAN;
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}
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void HandleAction_Action9(void)
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{
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gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
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gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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gActionsByTurnOrder[1] = ACTION_FINISHED;
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}
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void HandleAction_Action11(void)
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{
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if (!sub_8041728())
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{
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gBattleStruct->field_4D = 0;
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gCurrentActionFuncId = ACTION_FINISHED;
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}
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}
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void HandleAction_NothingIsFainted(void)
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{
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gCurrentTurnActionNumber++;
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_x8000000 | HITMARKER_x4000000);
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}
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void HandleAction_ActionFinished(void)
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{
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*(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
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gCurrentTurnActionNumber++;
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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SpecialStatusesClear();
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_x8000000 | HITMARKER_x4000000);
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gCurrentMove = 0;
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gBattleMoveDamage = 0;
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gBattleMoveFlags = 0;
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gUnknown_02024250[gBankAttacker] = 0;
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gUnknown_02024258[gBankAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
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gDynamicBasePower = 0;
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gBattleScripting.atk49_state = 0;
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gBattleCommunication[3] = 0;
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gBattleCommunication[4] = 0;
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gBattleScripting.field_16 = 0;
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gBattleResources->battleScriptsStack->size = 0;
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}
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