Reduce externs
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@@ -204,6 +204,9 @@ void sub_80A718C(struct Sprite *sprite);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_8170478.c
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void sub_8172EF0(u8 battler, struct Pokemon *mon);
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// ground.c
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void sub_81152DC(u8 taskId);
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@@ -216,6 +219,12 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
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void sub_8116EB4(u8);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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// battle_anim_effects_1.c
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void sub_810310C(u8 battler, struct Sprite* sprite);
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// smokescreen.c
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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