Merge pull request #1312 from sphericalice/pokeemerald

Fix misnamed ground effect flags & document reflections
This commit is contained in:
GriffinR
2021-01-20 18:50:31 -05:00
committed by GitHub
3 changed files with 73 additions and 56 deletions

View File

@@ -87,7 +87,7 @@ static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*);
static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent*);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
@@ -7513,21 +7513,23 @@ static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *objEvent)
static void GetGroundEffectFlags_Reflection(struct ObjectEvent *objEvent, u32 *flags)
{
u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION };
u8 type = ObjectEventCheckForReflectiveSurface(objEvent);
u32 reflectionFlags[NUM_REFLECTION_TYPES - 1] = {
[REFL_TYPE_ICE - 1] = GROUND_EFFECT_FLAG_ICE_REFLECTION,
[REFL_TYPE_WATER - 1] = GROUND_EFFECT_FLAG_WATER_REFLECTION
};
u8 reflType = ObjectEventGetNearbyReflectionType(objEvent);
if (type)
if (reflType)
{
if (!objEvent->hasReflection)
if (objEvent->hasReflection == 0)
{
objEvent->hasReflection = 0;
objEvent->hasReflection = 1;
*flags |= reflectionFlags[type - 1];
objEvent->hasReflection++;
*flags |= reflectionFlags[reflType - 1];
}
}
else
{
objEvent->hasReflection = 0;
objEvent->hasReflection = FALSE;
}
}
@@ -7700,26 +7702,24 @@ static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *objEvent, u32 *
}
}
static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *objEvent)
#define RETURN_REFLECTION_TYPE_AT(x, y) \
b = MapGridGetMetatileBehaviorAt(x, y); \
result = GetReflectionTypeByMetatileBehavior(b); \
if (result != REFL_TYPE_NONE) \
return result;
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent *objEvent)
{
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
// ceil div by tile width?
s16 width = (info->width + 8) >> 4;
s16 height = (info->height + 8) >> 4;
s16 i;
s16 j;
u8 result;
u8 b;
s16 one;
s16 i, j;
u8 result, b; // used by RETURN_REFLECTION_TYPE_AT
s16 one = 1;
#define RETURN_REFLECTION_TYPE_AT(x, y) \
b = MapGridGetMetatileBehaviorAt(x, y); \
result = GetReflectionTypeByMetatileBehavior(b); \
if (result != 0) \
return result;
for (i = 0, one = 1; i < height; i++)
for (i = 0; i < height; i++)
{
RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x, objEvent->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x, objEvent->previousCoords.y + one + i)
@@ -7731,19 +7731,20 @@ static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *objEvent)
RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x - j, objEvent->previousCoords.y + one + i)
}
}
return 0;
return REFL_TYPE_NONE;
}
#undef RETURN_REFLECTION_TYPE_AT
}
static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
{
if (MetatileBehavior_IsIce(behavior))
return 1;
return REFL_TYPE_ICE;
else if (MetatileBehavior_IsReflective(behavior))
return 2;
return REFL_TYPE_WATER;
else
return 0;
return REFL_TYPE_NONE;
}
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
@@ -7944,12 +7945,12 @@ void GroundEffect_StepOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *s
void GroundEffect_WaterReflection(struct ObjectEvent *objEvent, struct Sprite *sprite)
{
SetUpReflection(objEvent, sprite, 0);
SetUpReflection(objEvent, sprite, FALSE);
}
void GroundEffect_IceReflection(struct ObjectEvent *objEvent, struct Sprite *sprite)
{
SetUpReflection(objEvent, sprite, 1);
SetUpReflection(objEvent, sprite, TRUE);
}
void GroundEffect_FlowingWater(struct ObjectEvent *objEvent, struct Sprite *sprite)
@@ -8116,8 +8117,8 @@ static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct S
GroundEffect_StepOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE
GroundEffect_SpawnOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN
GroundEffect_StepOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE
GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_REFLECTION
GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_WATER_REFLECTION
GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
GroundEffect_FlowingWater, // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
GroundEffect_SandTracks, // GROUND_EFFECT_FLAG_SAND
GroundEffect_DeepSandTracks, // GROUND_EFFECT_FLAG_DEEP_SAND
@@ -8648,14 +8649,14 @@ static void DestroyObjectEventSprites(void)
}
}
static int GetObjectEventSpriteId(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
static int GetObjectEventSpriteId(u8 objectEventId) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->data[0] == var)
if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->data[0] == objectEventId)
return i;
}
return MAX_SPRITES;
@@ -8787,9 +8788,9 @@ static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
}
}
bool32 IsObjectEventSpriteAnimating(u8 var)
bool32 IsObjectEventSpriteAnimating(u8 objectEventId)
{
u8 spriteId = GetObjectEventSpriteId(var);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;