Z coord / height -> elevation
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@@ -30,7 +30,7 @@ void PlayerSetAnimId(u8 a, u8 b);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
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u8 PlayerGetZCoord(void);
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u8 PlayerGetElevation(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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