Z coord / height -> elevation
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@@ -19,7 +19,6 @@
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#include "constants/map_types.h"
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#include "constants/songs.h"
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// static functions
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static void Task_DoFieldMove_Init(u8 taskId);
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static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId);
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static void Task_DoFieldMove_WaitForMon(u8 taskId);
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@@ -28,14 +27,13 @@ static void Task_DoFieldMove_RunFunc(u8 taskId);
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static void FieldCallback_RockSmash(void);
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static void FieldMove_RockSmash(void);
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// text
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
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{
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u8 objEventId;
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GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
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gPlayerFacingPosition.height = PlayerGetZCoord();
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objEventId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
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gPlayerFacingPosition.elevation = PlayerGetElevation();
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objEventId = GetObjectEventIdByPosition(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.elevation);
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if (gObjectEvents[objEventId].graphicsId != graphicsId)
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{
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return FALSE;
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