Z coord / height -> elevation
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@@ -725,11 +725,11 @@ static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId)
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static bool8 TryToWaterSudowoodo(void)
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{
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u16 x, y;
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u8 z;
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u8 elevation;
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u8 objId;
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GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
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z = PlayerGetZCoord();
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objId = GetObjectEventIdByXYZ(x, y, z);
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elevation = PlayerGetElevation();
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objId = GetObjectEventIdByPosition(x, y, elevation);
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if (objId == OBJECT_EVENTS_COUNT || gObjectEvents[objId].graphicsId != OBJ_EVENT_GFX_SUDOWOODO)
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return FALSE;
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else
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