almost decomp sound tasks battle anim
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@@ -123,7 +123,7 @@ EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
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EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
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EWRAM_DATA u8 gBattleAnimAttacker = 0;
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EWRAM_DATA u8 gBattleAnimTarget = 0;
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EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_02038440 = 0;
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// const rom data
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@@ -228,15 +228,15 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (GetBattlerSide(i) != 0)
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gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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else
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gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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}
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}
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else
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{
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for (i = 0; i < 4; i++)
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gAnimSpeciesByBanks[i] = gContestResources->field_18->field_0;
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gAnimBattlerSpecies[i] = gContestResources->field_18->field_0;
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}
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if (!isMoveAnim)
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@@ -1318,16 +1318,16 @@ s8 BattleAnimAdjustPanning2(s8 pan)
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return pan;
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}
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s16 sub_80A52EC(s16 a)
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s16 KeepPanInRange(s16 panArg)
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{
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s16 var = a;
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s16 pan = panArg;
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if (var > 63)
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var = 63;
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else if (var < -64)
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var = -64;
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if (pan > PAN_SIDE_OPPONENT)
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pan = PAN_SIDE_OPPONENT;
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else if (pan < PAN_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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return var;
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return pan;
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}
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
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