start working on battle controllers, especially player
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@@ -856,6 +856,8 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
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void nullsub_24(u16 arg0);
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void nullsub_25(u8 arg0);
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enum
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{
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@@ -910,7 +912,17 @@ struct BattleHealthboxInfo
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u8 flag_x4 : 1;
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u8 flag_x8 : 1;
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u8 flag_x10 : 1;
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u8 field_1;
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u8 flag_x20 : 1;
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u8 flag_x40 : 1;
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x2 : 1;
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u8 field_1_x4 : 1;
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u8 field_1_x8 : 1;
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u8 field_1_x10 : 1;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 field_2;
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u8 field_3;
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u8 field_4;
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@@ -13,10 +13,13 @@ u8 IsRunningFromBattleImpossible(void);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void SwapTurnOrder(u8 id1, u8 id2);
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void BattleTurnPassed(void);
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void sub_8038D64(void);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void sub_8039E9C(struct Sprite *sprite);
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void sub_8039B2C(struct Sprite *sprite);
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void sub_8039AD8(struct Sprite *sprite);
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void nullsub_20(void);
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void BeginBattleIntro(void);
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@@ -107,7 +107,7 @@ enum
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CONTROLLER_56
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};
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#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
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#define CONTOLLER_CMDS_COUNT CONTROLLER_56 + 1
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// general functions
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void HandleLinkBattleSetup(void);
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@@ -3,6 +3,12 @@
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#include "battle_controllers.h"
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enum
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{
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HP_CURRENT,
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HP_MAX
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};
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#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
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#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
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#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
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@@ -46,8 +46,8 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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u8 BankGetTurnOrder(u8 bank);
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void SetMoveEffect(bool8 primary, u8 certain);
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void BattleDestroyCursorAt(u8 cursorPosition);
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void BattleCreateCursorAt(u8 cursorPosition);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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@@ -622,6 +622,8 @@
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#define KEY_OR_INTR 0x0000
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#define KEY_AND_INTR 0x8000
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#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
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// interrupt flags
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#define INTR_FLAG_VBLANK (1 << 0)
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#define INTR_FLAG_HBLANK (1 << 1)
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@@ -643,6 +643,7 @@ void PartySpreadPokerus(struct Pokemon *party);
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s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
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s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 GetDefaultMoveTarget(u8 atkBank);
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#include "sprite.h"
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