start working on battle controllers, especially player
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+13
-1
@@ -856,6 +856,8 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
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void nullsub_24(u16 arg0);
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void nullsub_25(u8 arg0);
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enum
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{
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@@ -910,7 +912,17 @@ struct BattleHealthboxInfo
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u8 flag_x4 : 1;
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u8 flag_x8 : 1;
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u8 flag_x10 : 1;
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u8 field_1;
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u8 flag_x20 : 1;
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u8 flag_x40 : 1;
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x2 : 1;
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u8 field_1_x4 : 1;
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u8 field_1_x8 : 1;
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u8 field_1_x10 : 1;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 field_2;
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u8 field_3;
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u8 field_4;
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