start working on battle controllers, especially player
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@@ -13,10 +13,13 @@ u8 IsRunningFromBattleImpossible(void);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void SwapTurnOrder(u8 id1, u8 id2);
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void BattleTurnPassed(void);
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void sub_8038D64(void);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void sub_8039E9C(struct Sprite *sprite);
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void sub_8039B2C(struct Sprite *sprite);
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void sub_8039AD8(struct Sprite *sprite);
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void nullsub_20(void);
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void BeginBattleIntro(void);
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