start working on battle controllers, especially player
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@@ -643,6 +643,7 @@ void PartySpreadPokerus(struct Pokemon *party);
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s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
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s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 GetDefaultMoveTarget(u8 atkBank);
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#include "sprite.h"
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