start working on battle controllers, especially player
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+5
-5
@@ -2257,7 +2257,7 @@ static void sub_803939C(void)
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sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
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sub_814F9EC(gText_BattleYesNoChoice, 0xC);
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gBattleCommunication[CURSOR_POSITION] = 1;
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BattleCreateCursorAt(1);
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BattleCreateYesNoCursorAt(1);
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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break;
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@@ -2267,9 +2267,9 @@ static void sub_803939C(void)
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if (gBattleCommunication[CURSOR_POSITION] != 0)
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{
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PlaySE(SE_SELECT);
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BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
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BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
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gBattleCommunication[CURSOR_POSITION] = 0;
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BattleCreateCursorAt(0);
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BattleCreateYesNoCursorAt(0);
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}
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}
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else if (gMain.newKeys & DPAD_DOWN)
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@@ -2277,9 +2277,9 @@ static void sub_803939C(void)
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if (gBattleCommunication[CURSOR_POSITION] == 0)
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{
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PlaySE(SE_SELECT);
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BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
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BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
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gBattleCommunication[CURSOR_POSITION] = 1;
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BattleCreateCursorAt(1);
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BattleCreateYesNoCursorAt(1);
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}
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}
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else if (gMain.newKeys & A_BUTTON)
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