start working on battle controllers, especially player
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#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "link.h"
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extern u8 gActiveBank;
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extern bool8 gDoingBattleAnim;
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extern u8 gUnknown_020244CC;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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// this file's functions
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void WallyHandleGetMonData(void);
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void WallyHandleGetRawMonData(void);
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void WallyHandleSetMonData(void);
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void WallyHandleSetRawMonData(void);
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void WallyHandleLoadMonSprite(void);
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void WallyHandleSwitchInAnim(void);
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void WallyHandleReturnMonToBall(void);
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void WallyHandleDrawTrainerPic(void);
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void WallyHandleTrainerSlide(void);
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void WallyHandleTrainerSlideBack(void);
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void WallyHandleFaintAnimation(void);
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void WallyHandleCmd11(void);
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void WallyHandleCmd12(void);
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void WallyHandleBallThrow(void);
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void WallyHandlePause(void);
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void WallyHandleMoveAnimation(void);
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void WallyHandlePrintString(void);
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void WallyHandlePrintStringPlayerOnly(void);
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void WallyHandleChooseAction(void);
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void WallyHandleCmd19(void);
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void WallyHandleChooseMove(void);
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void WallyHandleOpenBag(void);
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void WallyHandleChoosePokemon(void);
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void WallyHandleCmd23(void);
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void WallyHandleHealthBarUpdate(void);
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void WallyHandleExpUpdate(void);
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void WallyHandleStatusIconUpdate(void);
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void WallyHandleStatusAnimation(void);
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void WallyHandleStatusXor(void);
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void WallyHandleDataTransfer(void);
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void WallyHandleDMA3Transfer(void);
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void WallyHandlePlayBGM(void);
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void WallyHandleCmd32(void);
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void WallyHandleCmd33(void);
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void WallyHandleCmd34(void);
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void WallyHandleCmd35(void);
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void WallyHandleCmd36(void);
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void WallyHandleCmd37(void);
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void WallyHandleCmd38(void);
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void WallyHandleCmd39(void);
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void WallyHandleCmd40(void);
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void WallyHandleHitAnimation(void);
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void WallyHandleCmd42(void);
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void WallyHandleEffectivenessSound(void);
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void WallyHandlePlayFanfareOrBGM(void);
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void WallyHandleFaintingCry(void);
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void WallyHandleIntroSlide(void);
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void WallyHandleIntroTrainerBallThrow(void);
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void WallyHandleDrawPartyStatusSummary(void);
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void WallyHandleCmd49(void);
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void WallyHandleCmd50(void);
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void WallyHandleSpriteInvisibility(void);
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void WallyHandleBattleAnimation(void);
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void WallyHandleLinkStandbyMsg(void);
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void WallyHandleResetActionMoveSelection(void);
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void WallyHandleCmd55(void);
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void nullsub_118(void);
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void WallyBufferRunCommand(void);
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void (*const gWallyBufferCommands[CONTOLLER_CMDS_CONT])(void) =
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{
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WallyHandleGetMonData,
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WallyHandleGetRawMonData,
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WallyHandleSetMonData,
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WallyHandleSetRawMonData,
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WallyHandleLoadMonSprite,
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WallyHandleSwitchInAnim,
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WallyHandleReturnMonToBall,
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WallyHandleDrawTrainerPic,
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WallyHandleTrainerSlide,
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WallyHandleTrainerSlideBack,
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WallyHandleFaintAnimation,
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WallyHandleCmd11,
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WallyHandleCmd12,
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WallyHandleBallThrow,
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WallyHandlePause,
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WallyHandleMoveAnimation,
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WallyHandlePrintString,
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WallyHandlePrintStringPlayerOnly,
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WallyHandleChooseAction,
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WallyHandleCmd19,
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WallyHandleChooseMove,
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WallyHandleOpenBag,
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WallyHandleChoosePokemon,
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WallyHandleCmd23,
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WallyHandleHealthBarUpdate,
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WallyHandleExpUpdate,
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WallyHandleStatusIconUpdate,
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WallyHandleStatusAnimation,
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WallyHandleStatusXor,
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WallyHandleDataTransfer,
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WallyHandleDMA3Transfer,
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WallyHandlePlayBGM,
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WallyHandleCmd32,
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WallyHandleCmd33,
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WallyHandleCmd34,
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WallyHandleCmd35,
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WallyHandleCmd36,
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WallyHandleCmd37,
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WallyHandleCmd38,
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WallyHandleCmd39,
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WallyHandleCmd40,
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WallyHandleHitAnimation,
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WallyHandleCmd42,
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WallyHandleEffectivenessSound,
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WallyHandlePlayFanfareOrBGM,
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WallyHandleFaintingCry,
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WallyHandleIntroSlide,
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WallyHandleIntroTrainerBallThrow,
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WallyHandleDrawPartyStatusSummary,
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WallyHandleCmd49,
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WallyHandleCmd50,
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WallyHandleSpriteInvisibility,
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WallyHandleBattleAnimation,
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WallyHandleLinkStandbyMsg,
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WallyHandleResetActionMoveSelection,
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WallyHandleCmd55,
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nullsub_118
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};
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void nullsub_117(void)
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{
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}
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void SetBankFuncToWallyBufferRunCommand(void)
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{
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gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
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gBattleStruct->field_94 = 0;
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gBattleStruct->field_95 = 0;
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gBattleStruct->field_96 = 0;
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gBattleStruct->field_97 = 0;
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}
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