Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
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@@ -61,17 +61,16 @@ struct EventObjectTemplate
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struct WarpEvent
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{
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s16 x, y;
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s8 warpId;
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u8 mapGroup;
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u8 elevation;
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u8 warpId;
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u8 mapNum;
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u8 unk7;
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u8 mapGroup;
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};
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struct CoordEvent
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{
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s16 x, y;
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u8 unk4;
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u8 filler_5;
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u8 elevation;
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u16 trigger;
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u16 index;
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u8 filler_A[0x2];
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@@ -81,16 +80,15 @@ struct CoordEvent
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struct BgEvent
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{
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u16 x, y;
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u8 unk4;
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u8 elevation;
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u8 kind;
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// 0x2 padding for the union beginning.
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union { // carried over from diego's FR/LG work, seems to be the same struct
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// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
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u8 *script;
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// hidden item type probably
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// hidden item type
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struct {
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u8 filler6[0x2];
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u16 item;
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u16 hiddenItemId; // flag offset to determine flag lookup
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} hiddenItem;
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