Merge branch 'master' into doc-finalmisc
This commit is contained in:
@@ -1,12 +1,11 @@
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#ifndef GUARD_BATTLE_TRANSITION_H
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#define GUARD_BATTLE_TRANSITION_H
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void TestBattleTransition(u8 transitionId);
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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bool8 FldEff_PokeballTrail(void);
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void Task_BattleTransition_Intro(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gSpritePalette_Pokeball;
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@@ -26,13 +25,13 @@ enum {
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B_TRANSITION_SHUFFLE,
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B_TRANSITION_BIG_POKEBALL,
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B_TRANSITION_POKEBALLS_TRAIL,
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B_TRANSITION_CLOCKWISE_BLACKFADE,
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B_TRANSITION_CLOCKWISE_WIPE,
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B_TRANSITION_RIPPLE,
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B_TRANSITION_WAVE,
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B_TRANSITION_SLICE,
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B_TRANSITION_WHITEFADE,
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B_TRANSITION_WHITE_BARS_FADE,
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B_TRANSITION_GRID_SQUARES,
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B_TRANSITION_SHARDS,
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B_TRANSITION_ANGLED_WIPES,
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B_TRANSITION_SIDNEY,
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B_TRANSITION_PHOEBE,
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B_TRANSITION_GLACIA,
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@@ -47,8 +46,8 @@ enum {
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B_TRANSITION_GROUDON,
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B_TRANSITION_RAYQUAZA,
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B_TRANSITION_SHRED_SPLIT,
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B_TRANSITION_BLACKHOLE1,
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B_TRANSITION_BLACKHOLE2,
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B_TRANSITION_BLACKHOLE,
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B_TRANSITION_BLACKHOLE_PULSATE,
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B_TRANSITION_RECTANGULAR_SPIRAL,
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_LOGO_WAVE,
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@@ -1,13 +1,13 @@
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#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H
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#define GUARD_BATTLE_TRANSITION_FRONTIER_H
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void Phase2Task_FrontierCirclesMeet(u8 taskId);
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void Phase2Task_FrontierCirclesCross(u8 taskId);
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void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
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void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId);
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void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
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void Task_FrontierCirclesMeet(u8 taskId);
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void Task_FrontierCirclesCross(u8 taskId);
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void Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
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void Task_FrontierCirclesSymmetricSpiral(u8 taskId);
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void Task_FrontierCirclesMeetInSeq(u8 taskId);
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void Task_FrontierCirclesCrossInSeq(u8 taskId);
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void Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
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void Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
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#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H
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@@ -46,7 +46,7 @@
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#define FLDEFF_HOT_SPRINGS_WATER 42
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#define FLDEFF_USE_WATERFALL 43
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#define FLDEFF_USE_DIVE 44
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#define FLDEFF_POKEBALL 45
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#define FLDEFF_POKEBALL_TRAIL 45
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_48 48
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@@ -113,7 +113,7 @@
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
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#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
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#define FLDEFF_PAL_TAG_POKEBALL 0x1009
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#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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19
include/fonts.h
Normal file
19
include/fonts.h
Normal file
@@ -0,0 +1,19 @@
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#ifndef GUARD_FONTS_H
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#define GUARD_FONTS_H
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extern const u16 gFontNormalLatinGlyphs[];
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extern const u8 gFontNormalLatinGlyphWidths[];
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extern const u16 gFontNormalJapaneseGlyphs[];
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extern const u16 gFontSmallLatinGlyphs[];
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extern const u8 gFontSmallLatinGlyphWidths[];
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extern const u16 gFontSmallJapaneseGlyphs[];
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extern const u16 gFontShortLatinGlyphs[];
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extern const u8 gFontShortLatinGlyphWidths[];
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extern const u16 gFontShortJapaneseGlyphs[];
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extern const u8 gFontShortJapaneseGlyphWidths[];
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extern const u16 gFontNarrowLatinGlyphs[];
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extern const u8 gFontNarrowLatinGlyphWidths[];
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extern const u16 gFontSmallNarrowLatinGlyphs[];
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extern const u8 gFontSmallNarrowLatinGlyphWidths[];
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#endif // GUARD_FONTS_H
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@@ -49,8 +49,8 @@ struct PaletteFadeControl
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extern struct PaletteFadeControl gPaletteFade;
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extern u32 gPlttBufferTransferPending;
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extern u8 gPaletteDecompressionBuffer[];
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extern u16 gPlttBufferUnfaded[];
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extern u16 gPlttBufferFaded[];
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extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
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void LoadCompressedPalette(const u32 *, u16, u16);
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void LoadPalette(const void *, u16, u16);
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