standardize "grey" to "gray"
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+4
-4
@@ -3859,13 +3859,13 @@ static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s3
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case 0:
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case 3:
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txtColor[0] = TEXT_COLOR_WHITE;
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txtColor[1] = TEXT_COLOR_DARK_GREY;
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txtColor[2] = TEXT_COLOR_LIGHT_GREY;
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txtColor[1] = TEXT_COLOR_DARK_GRAY;
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txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
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break;
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case 1:
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txtColor[0] = TEXT_COLOR_TRANSPARENT;
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txtColor[1] = TEXT_COLOR_DARK_GREY;
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txtColor[2] = TEXT_COLOR_LIGHT_GREY;
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txtColor[1] = TEXT_COLOR_DARK_GRAY;
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txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
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break;
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case 2:
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txtColor[0] = TEXT_COLOR_TRANSPARENT;
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