standardize "grey" to "gray"
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@@ -118,12 +118,12 @@ static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_
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// Text colors for BG, FG, and Shadow in that order
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static const u8 sFontColorTable[][3] =
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{
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_GREEN}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}, // Gender symbol
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, // Field moves
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, // Unused
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};
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static const struct WindowTemplate sSinglePartyMenuWindowTemplate[] =
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+5
-5
@@ -15,7 +15,7 @@ static const u16 sTradePartyBoxTilemap[] = INCBIN_U16("graphics/trade/party_box_
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static const u8 sTradeStripesBG2Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg2_map.bin");
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static const u8 sTradeStripesBG3Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg3_map.bin");
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static const u8 sText_EmptyString[] = _("");
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static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
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static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}");
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const u8 gText_MaleSymbol4[] = _("♂");
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const u8 gText_FemaleSymbol4[] = _("♀");
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const u8 gText_GenderlessSymbol[] = _("");
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@@ -35,10 +35,10 @@ static const u8 sText_CancelTrade[] = _("Cancel trade?");
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static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン で もどります");
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static const u8 sText_Summary2[] = _("SUMMARY");
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static const u8 sText_Trade2[] = _("TRADE");
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static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait.");
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static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has\nbeen canceled.");
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static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
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static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has\nbeen canceled.");
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static const u8 sText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
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static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…");
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static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
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static const u8 sText_YourFriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON.");
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static const struct OamData sTradeOamData_32x16 =
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@@ -392,7 +392,7 @@ static const u8 sTradeTextColors[] =
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{
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TEXT_COLOR_TRANSPARENT, //bg color
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TEXT_COLOR_WHITE, //fg color
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TEXT_COLOR_DARK_GREY //shadow color
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TEXT_COLOR_DARK_GRAY //shadow color
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};
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static const struct BgTemplate sTradeMenuBgTemplates[] =
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