standardize "grey" to "gray"
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@@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] =
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static const u8 sPlayerNameTextColors[] =
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{
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TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
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TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY
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};
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static const u8 sEmptyItemName[] = _("");
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@@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str)
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FillWindowPixelBuffer(3, PIXEL_FILL(1));
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gTextFlags.canABSpeedUpPrint = TRUE;
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speed = GetPlayerTextSpeedDelay();
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AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
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AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3);
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}
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bool16 MoveRelearnerRunTextPrinters(void)
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