standardize "grey" to "gray"

This commit is contained in:
Kurausukun
2021-04-09 22:39:34 -04:00
parent 677b4fc394
commit 3e725272fc
43 changed files with 127 additions and 127 deletions

View File

@@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] =
static const u8 sPlayerNameTextColors[] =
{
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY
};
static const u8 sEmptyItemName[] = _("");
@@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str)
FillWindowPixelBuffer(3, PIXEL_FILL(1));
gTextFlags.canABSpeedUpPrint = TRUE;
speed = GetPlayerTextSpeedDelay();
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3);
}
bool16 MoveRelearnerRunTextPrinters(void)