start decompiling field_map_obj_helpers
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@@ -29,6 +29,6 @@ bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void sub_80974D0(u8 mapObjectId);
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void FreezeMapObjectsExceptOne(u8 mapObjectId);
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#endif //GUARD_MAP_OBJ_8097404_H
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