Renamed gBaseStats to gSpeciesInfo

This commit is contained in:
Eduardo Quezada
2022-10-24 17:01:48 -03:00
parent e752c8a2f9
commit 3ed485632f
25 changed files with 146 additions and 146 deletions
+8 -8
View File
@@ -845,21 +845,21 @@ static bool8 DoesTypePreventStatus(u16 species, u32 status)
switch (status)
{
case STATUS1_TOXIC_POISON:
if (gBaseStats[species].type1 == TYPE_STEEL || gBaseStats[species].type1 == TYPE_POISON
|| gBaseStats[species].type2 == TYPE_STEEL || gBaseStats[species].type2 == TYPE_POISON)
if (gSpeciesInfo[species].type1 == TYPE_STEEL || gSpeciesInfo[species].type1 == TYPE_POISON
|| gSpeciesInfo[species].type2 == TYPE_STEEL || gSpeciesInfo[species].type2 == TYPE_POISON)
ret = TRUE;
break;
case STATUS1_FREEZE:
if (gBaseStats[species].type1 == TYPE_ICE || gBaseStats[species].type2 == TYPE_ICE)
if (gSpeciesInfo[species].type1 == TYPE_ICE || gSpeciesInfo[species].type2 == TYPE_ICE)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (gBaseStats[species].type1 == TYPE_GROUND || gBaseStats[species].type1 == TYPE_ELECTRIC
|| gBaseStats[species].type2 == TYPE_GROUND || gBaseStats[species].type2 == TYPE_ELECTRIC)
if (gSpeciesInfo[species].type1 == TYPE_GROUND || gSpeciesInfo[species].type1 == TYPE_ELECTRIC
|| gSpeciesInfo[species].type2 == TYPE_GROUND || gSpeciesInfo[species].type2 == TYPE_ELECTRIC)
ret = TRUE;
break;
case STATUS1_BURN:
if (gBaseStats[species].type1 == TYPE_FIRE || gBaseStats[species].type2 == TYPE_FIRE)
if (gSpeciesInfo[species].type1 == TYPE_FIRE || gSpeciesInfo[species].type2 == TYPE_FIRE)
ret = TRUE;
break;
case STATUS1_SLEEP:
@@ -1138,9 +1138,9 @@ bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
SetMonData(&gEnemyParty[0],
MON_DATA_EXP,
&gExperienceTables[gBaseStats[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
&gExperienceTables[gSpeciesInfo[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
if (gBaseStats[wildMons[headerId][pikeMonId].species].abilities[1])
if (gSpeciesInfo[wildMons[headerId][pikeMonId].species].abilities[1])
abilityNum = Random() % 2;
else
abilityNum = 0;