Renamed gBaseStats to gSpeciesInfo

This commit is contained in:
Eduardo Quezada
2022-10-24 17:01:48 -03:00
parent e752c8a2f9
commit 3ed485632f
25 changed files with 146 additions and 146 deletions
+6 -6
View File
@@ -2611,8 +2611,8 @@ static void DrawExperienceProgressBar(struct Pokemon *unused)
if (summary->level < MAX_LEVEL)
{
u32 expBetweenLevels = gExperienceTables[gBaseStats[summary->species].growthRate][summary->level + 1] - gExperienceTables[gBaseStats[summary->species].growthRate][summary->level];
u32 expSinceLastLevel = summary->exp - gExperienceTables[gBaseStats[summary->species].growthRate][summary->level];
u32 expBetweenLevels = gExperienceTables[gSpeciesInfo[summary->species].growthRate][summary->level + 1] - gExperienceTables[gSpeciesInfo[summary->species].growthRate][summary->level];
u32 expSinceLastLevel = summary->exp - gExperienceTables[gSpeciesInfo[summary->species].growthRate][summary->level];
// Calculate the number of 1-pixel "ticks" to illuminate in the experience progress bar.
// There are 8 tiles that make up the bar, and each tile has 8 "ticks". Hence, the numerator
@@ -3412,7 +3412,7 @@ static void PrintExpPointsNextLevel(void)
PrintTextOnWindow(windowId, gStringVar1, x, 1, 0, 0);
if (sum->level < MAX_LEVEL)
expToNextLevel = gExperienceTables[gBaseStats[sum->species].growthRate][sum->level + 1] - sum->exp;
expToNextLevel = gExperienceTables[gSpeciesInfo[sum->species].growthRate][sum->level + 1] - sum->exp;
else
expToNextLevel = 0;
@@ -3788,10 +3788,10 @@ static void SetMonTypeIcons(void)
}
else
{
SetTypeSpritePosAndPal(gBaseStats[summary->species].type1, 120, 48, SPRITE_ARR_ID_TYPE);
if (gBaseStats[summary->species].type1 != gBaseStats[summary->species].type2)
SetTypeSpritePosAndPal(gSpeciesInfo[summary->species].type1, 120, 48, SPRITE_ARR_ID_TYPE);
if (gSpeciesInfo[summary->species].type1 != gSpeciesInfo[summary->species].type2)
{
SetTypeSpritePosAndPal(gBaseStats[summary->species].type2, 160, 48, SPRITE_ARR_ID_TYPE + 1);
SetTypeSpritePosAndPal(gSpeciesInfo[summary->species].type2, 160, 48, SPRITE_ARR_ID_TYPE + 1);
SetSpriteInvisibility(SPRITE_ARR_ID_TYPE + 1, FALSE);
}
else