Use ARRAY_COUNT in InitBgsFromTemplates

This commit is contained in:
GriffinR
2021-01-19 04:09:46 -05:00
parent bc20fda604
commit 3f9037d63a
11 changed files with 14 additions and 14 deletions

View File

@@ -62,7 +62,7 @@ static const struct OamData sClockOamData =
.affineParam = 0
};
static const struct BgTemplate gUnknown_085EFD88[3] =
static const struct BgTemplate sBgTemplates[3] =
{
{
.bg = 0,
@@ -212,7 +212,7 @@ static void CB2_SaveFailedScreen(void)
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);