Use ARRAY_COUNT in InitBgsFromTemplates
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@@ -62,7 +62,7 @@ static const struct OamData sClockOamData =
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.affineParam = 0
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};
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static const struct BgTemplate gUnknown_085EFD88[3] =
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static const struct BgTemplate sBgTemplates[3] =
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{
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{
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.bg = 0,
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@@ -212,7 +212,7 @@ static void CB2_SaveFailedScreen(void)
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
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LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
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InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
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SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
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CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
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LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
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