Merge pull request #111 from DizzyEggg/decompile_battle5
Decompile battle5
This commit is contained in:
@@ -7,6 +7,7 @@
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#include "battle_2.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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@@ -253,11 +254,21 @@
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#define MOVE_TARGET_FOES_AND_ALLY 0x20
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#define MOVE_TARGET_OPPONENTS_FIELD 0x40
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// defines for the u8 array gTypeEffectiveness
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#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
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#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
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#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
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// defines for the gTypeEffectiveness multipliers
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#define TYPE_MUL_NO_EFFECT 0
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#define TYPE_MUL_NOT_EFFECTIVE 5
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#define TYPE_MUL_NORMAL 10
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#define TYPE_MUL_SUPER_EFFECTIVE 20
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// special type table Ids
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#define TYPE_FORESIGHT 0xFE
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#define TYPE_ENDTABLE 0xFF
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#define BS_GET_TARGET 0
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#define BS_GET_ATTACKER 1
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#define BS_GET_EFFECT_BANK 2
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@@ -362,8 +373,8 @@ struct DisableStruct
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSong1 : 4;
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/*0x0F*/ u8 perishSong2 : 4;
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/*0x0F*/ u8 perishSongTimer1 : 4;
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/*0x0F*/ u8 perishSongTimer2 : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1 : 4;
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/*0x11*/ u8 rolloutCounter2 : 4;
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@@ -612,7 +623,7 @@ struct BattleStruct
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u8 sentInPokes;
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bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
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u8 field_58[4];
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u8 field_5C[4];
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u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
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u8 field_60[4][3];
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u8 runTries;
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u8 caughtMonNick[11];
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@@ -684,7 +695,7 @@ struct BattleStruct
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u8 field_1A4[96];
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u8 field_204[104];
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u8 field_26C[40];
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u8 field_294[4];
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u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT];
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u8 field_298[8];
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u8 field_2A0;
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u8 field_2A1;
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@@ -870,13 +881,6 @@ bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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void AllocateBattleResrouces(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 bank);
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void sub_80571DC(u8 bank, u8 arg1);
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u32 sub_805725C(u8 bank);
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enum
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{
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BACK_PIC_BRENDAN,
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@@ -979,6 +983,9 @@ extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern u8 *gUnknown_0202305C;
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extern u8 *gUnknown_02023060;
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// Move this somewhere else
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#include "sprite.h"
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10
include/battle_util2.h
Normal file
10
include/battle_util2.h
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@@ -0,0 +1,10 @@
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#ifndef GUARD_BATTLE_UTIL2_H
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#define GUARD_BATTLE_UTIL2_H
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void AllocateBattleResources(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 bank);
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void sub_80571DC(u8 bank, u8 arg1);
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u32 sub_805725C(u8 bank);
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#endif // GUARD_BATTLE_UTIL_H
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