Misc battle anim documentation

This commit is contained in:
GriffinR
2021-01-23 00:40:46 -05:00
parent a392cca928
commit 3fd5e143a9
10 changed files with 48 additions and 47 deletions
+4 -4
View File
@@ -3074,7 +3074,7 @@ static void AnimPresent(struct Sprite* sprite)
sprite->callback = AnimItemSteal_Step1;
}
static void sub_80FFB90(struct Sprite* sprite)
static void AnimKnockOffOpponentsItem(struct Sprite* sprite)
{
int zero;
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
@@ -3116,7 +3116,7 @@ static void AnimKnockOffItem(struct Sprite* sprite)
sub_80FF9B8(sprite, 40);
sprite->data[3] = 3;
sprite->data[4] = 60;
sprite->callback = sub_80FFB90;
sprite->callback = AnimKnockOffOpponentsItem;
}
}
@@ -3731,7 +3731,7 @@ static void AnimNeedleArmSpike_Step(struct Sprite* sprite)
}
}
static void sub_81009DC(struct Sprite* sprite)
static void AnimWhipHit_WaitEnd(struct Sprite* sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
@@ -3759,7 +3759,7 @@ static void AnimWhipHit(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_81009DC;
sprite->callback = AnimWhipHit_WaitEnd;
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}