Misc battle anim documentation
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@@ -835,7 +835,7 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite)
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = sub_80A6F98;
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sprite->callback = AnimTranslateLinear_WaitEnd;
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}
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}
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@@ -931,7 +931,7 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = sub_80A6F98;
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sprite->callback = AnimTranslateLinear_WaitEnd;
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}
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static void AnimArmThrustHit_Step(struct Sprite *sprite)
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