Misc battle anim documentation
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@@ -225,7 +225,7 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sub_80A6FD4(sprite);
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InitAnimLinearTranslationWithSpeed(sprite);
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sprite->callback = AnimConfuseRayBallBounce_Step1;
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sprite->data[6] = 16;
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SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
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