Misc battle anim documentation
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@@ -710,7 +710,7 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
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for (i = 0; i < 8; i++)
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sprite->data[i] = tempDataHolder[i];
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sprite->callback = sub_80A718C;
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sprite->callback = InitAnimFastLinearTranslationWithSpeedAndPos;
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StoreSpriteCallbackInData6(sprite, AnimSwirlingSnowball_Step1);
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}
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@@ -1311,7 +1311,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
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sprite->data[7]++;
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sprite->pos2.x = sprite->pos2.y = 0;
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sub_80A6FD4(sprite);
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InitAnimLinearTranslationWithSpeed(sprite);
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}
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break;
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case 2:
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