Start renaming symbols

I finally figured out what the code is trying to do. I have a foothold;
the rest should follow.
This commit is contained in:
Phlosioneer
2019-02-10 00:50:46 -05:00
parent 6f1d2b870c
commit 3fd878483f
11 changed files with 197 additions and 168 deletions
+1 -1
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@@ -15,6 +15,6 @@ void sub_80B360C(void);
bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
void sub_80B3AF8(u8 taskId);
void task00_08081A90(u8 taskId);
bool32 sub_80B39D4(u8 linkPlayerIndex);
bool32 GetLinkTrainerCardColor(u8 linkPlayerIndex);
#endif //GUARD_CABLE_CLUB_H
+2 -2
View File
@@ -907,12 +907,12 @@ struct MapPosition
s8 height;
};
struct UnkStruct_8054FF8
struct TradeRoomTrainer
{
u8 a;
u8 b;
u8 c;
u8 d;
u8 facing;
struct MapPosition sub;
u16 field_C;
};
+1 -1
View File
@@ -25,7 +25,7 @@ extern u16 *gBGTilemapBuffers3;
extern u16 gUnknown_03005DA8;
extern void (*gFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
extern u8 gUnknown_03005DB4;
extern u8 gLinkGuestPlayerId;
extern u8 gFieldLinkPlayerCount;
// Exported ROM declarations
+1 -1
View File
@@ -43,7 +43,7 @@ struct TrainerCard
extern struct TrainerCard gTrainerCards[4];
u32 CountPlayerTrainerStars(void);
u8 sub_80C4904(u8 cardId);
u8 GetTrainerCardStars(u8 cardId);
void CopyTrainerCardData(struct TrainerCard *dst, u16 *src, u8 gameVersion);
void ShowPlayerTrainerCard(void (*callback)(void));
void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));