Start renaming symbols
I finally figured out what the code is trying to do. I have a foothold; the rest should follow.
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@@ -15,6 +15,6 @@ void sub_80B360C(void);
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bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
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void sub_80B3AF8(u8 taskId);
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void task00_08081A90(u8 taskId);
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bool32 sub_80B39D4(u8 linkPlayerIndex);
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bool32 GetLinkTrainerCardColor(u8 linkPlayerIndex);
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#endif //GUARD_CABLE_CLUB_H
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+2
-2
@@ -907,12 +907,12 @@ struct MapPosition
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s8 height;
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};
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struct UnkStruct_8054FF8
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struct TradeRoomTrainer
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{
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u8 a;
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u8 b;
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u8 c;
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u8 d;
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u8 facing;
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struct MapPosition sub;
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u16 field_C;
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};
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+1
-1
@@ -25,7 +25,7 @@ extern u16 *gBGTilemapBuffers3;
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extern u16 gUnknown_03005DA8;
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extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 gUnknown_03005DB4;
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extern u8 gLinkGuestPlayerId;
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extern u8 gFieldLinkPlayerCount;
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// Exported ROM declarations
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@@ -43,7 +43,7 @@ struct TrainerCard
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extern struct TrainerCard gTrainerCards[4];
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u32 CountPlayerTrainerStars(void);
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u8 sub_80C4904(u8 cardId);
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u8 GetTrainerCardStars(u8 cardId);
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void CopyTrainerCardData(struct TrainerCard *dst, u16 *src, u8 gameVersion);
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void ShowPlayerTrainerCard(void (*callback)(void));
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void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));
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