Start renaming symbols

I finally figured out what the code is trying to do. I have a foothold;
the rest should follow.
This commit is contained in:
Phlosioneer
2019-02-10 00:50:46 -05:00
parent 6f1d2b870c
commit 3fd878483f
11 changed files with 197 additions and 168 deletions
+2 -2
View File
@@ -84,7 +84,7 @@ EWRAM_DATA static bool8 sSavingComplete = FALSE;
EWRAM_DATA static u8 sSaveInfoWindowId = 0;
// Extern variables.
extern u8 gUnknown_03005DB4;
extern u8 gLinkGuestPlayerId;
// Extern functions in not decompiled files.
extern void sub_80AF688(void);
@@ -734,7 +734,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
{
PlayRainSoundEffect();
CleanupOverworldWindowsAndTilemaps();
ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
ShowTrainerCardInLink(gLinkGuestPlayerId, CB2_ReturnToFieldWithOpenMenu);
return TRUE;
}