Start renaming symbols
I finally figured out what the code is trying to do. I have a foothold; the rest should follow.
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@@ -84,7 +84,7 @@ EWRAM_DATA static bool8 sSavingComplete = FALSE;
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EWRAM_DATA static u8 sSaveInfoWindowId = 0;
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// Extern variables.
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extern u8 gUnknown_03005DB4;
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extern u8 gLinkGuestPlayerId;
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// Extern functions in not decompiled files.
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extern void sub_80AF688(void);
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@@ -734,7 +734,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
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{
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PlayRainSoundEffect();
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CleanupOverworldWindowsAndTilemaps();
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ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
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ShowTrainerCardInLink(gLinkGuestPlayerId, CB2_ReturnToFieldWithOpenMenu);
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return TRUE;
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}
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