Update event object struct members
This commit is contained in:
+36
-36
@@ -198,14 +198,14 @@ static void MachBikeTransition_TurnDirection(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E))
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior))
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{
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PlayerTurnInPlace(direction);
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Bike_SetBikeStill();
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}
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else
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{
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MachBikeTransition_FaceDirection(playerMapObj->mapobj_unk_18);
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MachBikeTransition_FaceDirection(playerMapObj->facingDirection);
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}
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}
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@@ -214,13 +214,13 @@ static void MachBikeTransition_TrySpeedUp(u8 direction)
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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u8 collision;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == FALSE)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == FALSE)
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{
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// we cannot go forward, so either slow down or, if we are stopped, idle face direction.
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if (gPlayerAvatar.bikeSpeed)
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MachBikeTransition_TrySlowDown(playerMapObj->placeholder18);
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MachBikeTransition_TrySlowDown(playerMapObj->movementDirection);
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else
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MachBikeTransition_FaceDirection(playerMapObj->placeholder18);
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MachBikeTransition_FaceDirection(playerMapObj->movementDirection);
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}
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else
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{
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@@ -388,7 +388,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
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{
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// B button was released.
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gPlayerAvatar.bikeFrameCounter = 0;
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if (!MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
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if (!MetatileBehavior_IsBumpySlope(playerMapObj->currentMetatileBehavior))
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{
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// Go back to normal on flat ground
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*newDirection = direction;
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@@ -431,7 +431,7 @@ static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKey
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{
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// B button was released
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Bike_SetBikeStill();
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if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
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if (MetatileBehavior_IsBumpySlope(playerMapObj->currentMetatileBehavior))
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{
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// even though B was released, dont undo the wheelie on the bumpy slope.
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gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
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@@ -478,7 +478,7 @@ static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 he
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{
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// we were moving on a wheelie, but we let go while moving. reset bike still status
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Bike_SetBikeStill();
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if (!MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
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if (!MetatileBehavior_IsBumpySlope(playerMapObj->currentMetatileBehavior))
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{
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// we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this
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gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
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@@ -526,8 +526,8 @@ static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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playerMapObj->mapobj_bit_9 = 0;
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FieldObjectSetDirection(playerMapObj, playerMapObj->mapobj_unk_18);
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playerMapObj->facingDirectionLocked = 0;
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FieldObjectSetDirection(playerMapObj, playerMapObj->facingDirection);
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gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
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return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
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}
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@@ -547,8 +547,8 @@ static void AcroBikeTransition_TurnDirection(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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direction = playerMapObj->placeholder18;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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direction = playerMapObj->movementDirection;
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PlayerFaceDirection(direction);
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}
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@@ -557,9 +557,9 @@ static void AcroBikeTransition_Moving(u8 direction)
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u8 collision;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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{
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AcroBikeTransition_FaceDirection(playerMapObj->placeholder18);
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AcroBikeTransition_FaceDirection(playerMapObj->movementDirection);
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return;
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}
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collision = get_some_collision(direction);
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@@ -582,8 +582,8 @@ static void AcroBikeTransition_NormalToWheelie(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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direction = playerMapObj->placeholder18;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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direction = playerMapObj->movementDirection;
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PlayerStartWheelie(direction);
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}
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@@ -591,8 +591,8 @@ static void AcroBikeTransition_WheelieToNormal(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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direction = playerMapObj->placeholder18;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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direction = playerMapObj->movementDirection;
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PlayerEndWheelie(direction);
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}
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@@ -600,8 +600,8 @@ static void AcroBikeTransition_WheelieIdle(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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direction = playerMapObj->placeholder18;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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direction = playerMapObj->movementDirection;
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PlayerIdleWheelie(direction);
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}
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@@ -609,8 +609,8 @@ static void AcroBikeTransition_WheelieHoppingStanding(u8 direction)
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{
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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direction = playerMapObj->placeholder18;
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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direction = playerMapObj->movementDirection;
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PlayerStandingHoppingWheelie(direction);
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}
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@@ -619,9 +619,9 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
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u8 collision;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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{
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AcroBikeTransition_WheelieHoppingStanding(playerMapObj->placeholder18);
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AcroBikeTransition_WheelieHoppingStanding(playerMapObj->movementDirection);
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return;
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}
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collision = get_some_collision(direction);
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@@ -671,7 +671,7 @@ static void AcroBikeTransition_SideJump(u8 direction)
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}
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playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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PlaySE(SE_JITE_PYOKO);
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playerMapObj->mapobj_bit_9 = 1;
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playerMapObj->facingDirectionLocked = 1;
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PlayerSetAnimId(sub_8093514(direction), 2);
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}
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@@ -685,9 +685,9 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
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u8 collision;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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{
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PlayerIdleWheelie(playerMapObj->placeholder18);
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PlayerIdleWheelie(playerMapObj->movementDirection);
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return;
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}
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collision = get_some_collision(direction);
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@@ -703,7 +703,7 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
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}
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else if (collision <= 4)
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{
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if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
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if (MetatileBehavior_IsBumpySlope(playerMapObj->currentMetatileBehavior))
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PlayerIdleWheelie(direction);
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else
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sub_808B980(direction); //hit wall?
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@@ -719,9 +719,9 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
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u8 collision;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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{
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PlayerStartWheelie(playerMapObj->placeholder18);
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PlayerStartWheelie(playerMapObj->movementDirection);
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return;
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}
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collision = get_some_collision(direction);
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@@ -737,7 +737,7 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
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}
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else if (collision <= 4)
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{
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if (MetatileBehavior_IsBumpySlope(playerMapObj->mapobj_unk_1E))
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if (MetatileBehavior_IsBumpySlope(playerMapObj->currentMetatileBehavior))
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PlayerIdleWheelie(direction);
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else
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sub_808B980(direction); //hit wall?
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@@ -753,9 +753,9 @@ static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
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u8 collision;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->mapobj_unk_1E) == 0)
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if (CanBikeFaceDirOnMetatile(direction, playerMapObj->currentMetatileBehavior) == 0)
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{
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PlayerEndWheelie(playerMapObj->placeholder18);
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PlayerEndWheelie(playerMapObj->movementDirection);
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return;
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}
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collision = get_some_collision(direction);
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@@ -882,8 +882,8 @@ static u8 get_some_collision(u8 direction)
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u8 metatitleBehavior;
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struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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x = playerMapObj->coords2.x;
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y = playerMapObj->coords2.y;
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x = playerMapObj->currentCoords.x;
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y = playerMapObj->currentCoords.y;
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MoveCoords(direction, &x, &y);
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metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y);
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return Bike_CheckCollisionTryAdvanceCollisionCount(playerMapObj, x, y, direction, metatitleBehavior);
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@@ -979,7 +979,7 @@ bool8 IsBikingDisallowedByPlayer(void)
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bool8 player_should_look_direction_be_enforced_upon_movement(void)
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{
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1E) != FALSE)
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gMapObjects[gPlayerAvatar.mapObjectId].currentMetatileBehavior) != FALSE)
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return FALSE;
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else
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return TRUE;
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