Fully document tileset animations
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@@ -4104,6 +4104,10 @@ extern const u32 gUnknown_08D83B2C[];
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extern const u32 gUnknown_08D83C3C[];
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extern const u32 gUnknown_08D83900[];
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extern const u32 gBattleFrontierGfx_DomeOptions[];
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extern const u16 gTilesetAnims_BattleDomePals0_0[];
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extern const u16 gTilesetAnims_BattleDomePals0_1[];
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extern const u16 gTilesetAnims_BattleDomePals0_2[];
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extern const u16 gTilesetAnims_BattleDomePals0_3[];
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extern const u32 gBattleArenaJudgementSymbolsGfx[];
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extern const u32 gBattleArenaJudgementSymbolsPalette[];
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@@ -1,9 +1,9 @@
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#ifndef GUARD_TILESET_ANIMS_H
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#define GUARD_TILESET_ANIMS_H
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void cur_mapheader_run_tileset_funcs_after_some_cpuset(void);
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void sub_80A0A2C(void);
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void sub_80A0A38(void);
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void InitTilesetAnimations(void);
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void InitSecondaryTilesetAnimation(void);
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void UpdateTilesetAnimations(void);
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void TransferTilesetAnimsBuffer(void);
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#endif // GUARD_TILESET_ANIMS_H
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