Fully document tileset animations
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@@ -126,7 +126,7 @@ static EWRAM_DATA struct BattleDomeStruct *sBattleDomeStruct = {0};
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static EWRAM_DATA u8 *sTilemapBuffer = NULL;
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// Const rom data.
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static const u8 sMovePointsForDomeTrainers[][DOME_TOURNAMENT_TRAINERS_COUNT] =
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static const u8 sMovePointsForDomeTrainers[MOVES_COUNT][DOME_TOURNAMENT_TRAINERS_COUNT] =
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{
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[MOVE_NONE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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[MOVE_POUND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
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@@ -528,7 +528,7 @@ static void mapdata_load_assets_to_gpu_and_full_redraw(void)
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copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout);
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apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
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DrawWholeMapView();
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cur_mapheader_run_tileset_funcs_after_some_cpuset();
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InitTilesetAnimations();
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}
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const struct MapLayout *GetMapLayout(void)
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@@ -808,7 +808,7 @@ void mliX_load_map(u8 mapGroup, u8 mapNum)
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for (paletteIndex = 6; paletteIndex < 13; paletteIndex++)
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ApplyWeatherGammaShiftToPal(paletteIndex);
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sub_80A0A2C();
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InitSecondaryTilesetAnimation();
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UpdateLocationHistoryForRoamer();
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RoamerMove();
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DoCurrentWeather();
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@@ -1451,7 +1451,7 @@ static void OverworldBasic(void)
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UpdateCameraPanning();
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BuildOamBuffer();
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UpdatePaletteFade();
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sub_80A0A38();
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UpdateTilesetAnimations();
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do_scheduled_bg_tilemap_copies_to_vram();
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}
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@@ -1843,7 +1843,7 @@ static bool32 map_loading_iteration_3(u8 *state)
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(*state)++;
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break;
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case 10:
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cur_mapheader_run_tileset_funcs_after_some_cpuset();
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InitTilesetAnimations();
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(*state)++;
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break;
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case 11:
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@@ -1918,7 +1918,7 @@ static bool32 load_map_stuff(u8 *state, u32 a2)
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(*state)++;
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break;
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case 10:
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cur_mapheader_run_tileset_funcs_after_some_cpuset();
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InitTilesetAnimations();
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(*state)++;
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break;
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case 11:
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@@ -2015,7 +2015,7 @@ static bool32 map_loading_iteration_2_link(u8 *state)
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(*state)++;
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break;
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case 9:
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cur_mapheader_run_tileset_funcs_after_some_cpuset();
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InitTilesetAnimations();
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(*state)++;
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break;
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case 11:
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1662
src/tileset_anims.c
1662
src/tileset_anims.c
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