Fully document tileset animations
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@@ -126,7 +126,7 @@ static EWRAM_DATA struct BattleDomeStruct *sBattleDomeStruct = {0};
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static EWRAM_DATA u8 *sTilemapBuffer = NULL;
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// Const rom data.
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static const u8 sMovePointsForDomeTrainers[][DOME_TOURNAMENT_TRAINERS_COUNT] =
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static const u8 sMovePointsForDomeTrainers[MOVES_COUNT][DOME_TOURNAMENT_TRAINERS_COUNT] =
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{
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[MOVE_NONE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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[MOVE_POUND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
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